Providers / Relax Gaming / Money Train 3
Money Train 3
Money Train 3 is a slot from Relax Gaming, a studio known for the money train series and dream drop jackpots. Check the stats below, then confirm them in the game's own info screen before you play for real money.

Game facts
Provider: Relax Gaming
RTP: 96.1%
Volatility: Very high
Maximum win: 100,000x
Main feature: Bonus buy
Play responsibly
Operators can run different RTP versions of the same game, so the figure shown in your casino lobby may not match the one above. Always open the in-game info screen and confirm it yourself.
Set a deposit limit before you start and treat any win as a bonus, not an income.
- Provider
- Relax Gaming
- Default RTP
- 96.1%
- Volatility
- Very high
- Maximum win
- 100,000x
- Core mechanic
- Bonus buy
- What Money Train 3 is
- The buy raises the RTP — read this carefully
- Five reels, four rows, 40 winlines
- The Money Cart round, expanded
- 100,000x and what it costs
- The published numbers
- The weakest return in the series
- Bonus buys and market availability
- Stake sizing in practice
- The series compared
- Where this fits in a session
- Common misconceptions
- Who this suits
- The ceiling escalation, charted
- Putting 100,000x in perspective
- Persistent symbols and compounding
- FAQ
What Money Train 3 is
Money Train 3 launched on 22 September 2022, a dystopian-western third entry in Relax Gaming's flagship series. It runs on five reels and four rows with 40 winlines, paying left to right.
Base return is 96.10% — the lowest in the series — rising to 96.50% when the Buy Bonus feature is used. Volatility is high and the maximum win is 100,000x your stake.
The buy raises the RTP — read this carefully
The four-tenths of a percentage point between base play and buy play is unusual enough to deserve proper examination, because it is easy to draw the wrong conclusion from it.
| How you play | Return | House edge | Cost per $1,000 staked |
|---|---|---|---|
| Base game | 96.10% | 3.90% | ~$39 |
| Buy Bonus | 96.50% | 3.50% | ~$35 |
So buying is genuinely better priced — about four dollars cheaper per thousand staked. That is a real, published difference and the same pattern appears on Nolimit City's catalogue and Hacksaw's.
A percentage describes the long run across an enormous number of rounds. A single purchase is one outcome, and its most likely result is returning well under what you paid. If you cannot afford enough buys for the percentage to describe your actual experience, the percentage is not the thing to decide on — the price of one round is.
The practical version: the 96.50% figure is a legitimate reason to prefer buying if you were going to buy anyway. It is not a reason to start.
Five reels, four rows, 40 winlines
Twenty positions with 40 fixed winlines paying left to right. That is a conventional structure and it is not where the game's interest lies — as with every Money Train title, the base game exists to trigger the bonus.
Money Train 4 later expanded to six reels, which is the more visible structural change in the series. The third entry kept the original layout and put its development into the bonus round instead.
The Money Cart round, expanded
The core structure is unchanged from the earlier entries: the grid clears, you receive three respins, and any special symbol landing resets the counter to three. The round ends at zero respins or when the grid fills.
What the third entry adds is symbol variety. The weapon-themed special symbols expand the vocabulary established by Collectors, Payers, Snipers and persistent variants, with more interactions between them.
Exact symbol behaviours, values and trigger conditions vary between builds, so read the paytable in your version rather than relying on any review for the detail. The principle holds across all of them: more symbol types means more ways for a round to compound and more ways for it to produce nothing.
100,000x and what it costs
The ceiling doubled from Money Train 2's 50,000x, and the return dropped 0.30 points to pay for it.
That is the trade in its clearest form. A slot's return is fixed; money placed in the far tail is removed from the outcomes below. Doubling the maximum requires funding, and the funding came from the percentage.
For scale on how far out a 100,000x ceiling sits: Push Gaming's Retro Tapes publishes a max-win probability of 1 in 1,248,439 for a ceiling of just 10,000x. No probability is published for this game, but the direction is not ambiguous.
The published numbers
| Statistic | Figure |
|---|---|
| Base return | 96.10% — lowest in the series |
| Return with Buy Bonus | 96.50% |
| Maximum win | 100,000x |
| Grid | 5 reels, 4 rows, 40 winlines |
| Volatility | High |
| Released | 22 September 2022 |
The weakest return in the series
At 96.10% base, Money Train 3 returns less than any other entry:
| Title | Base return | Ceiling |
|---|---|---|
| Money Train 2 | 96.40% | 50,000x |
| Money Train | 96.20% | 20,000x |
| Money Train 4 | 96.16% | 150,000x |
| Money Train 3 | 96.10% | 100,000x |
Note that Money Train 4 has both a bigger ceiling and a slightly better base return than this entry. If you are choosing between the two on numbers alone, the fourth game is marginally the better bet — an unusual reversal of the usual sequel pattern.
Bonus buys and market availability
Bonus buys are prohibited in several regulated markets including the UK. Where they are unavailable, the 96.50% buy figure is irrelevant to you and the game plays at 96.10% with a long wait for a natural trigger.
That is worth checking before you commit a session. On a bonus-only game, having the buy removed does not simply remove an option — it changes what the product is.
Where buys are permitted, convert prices to cash before tapping and set a total purchase count in advance.
Stake sizing in practice
- Budget 300 to 500 base spins for natural triggers, the working guideline for Relax's extreme-volatility catalogue.
- If buying, read the 96.50% figure as a long-run price rather than a safety feature.
- Decide a total buy count before starting; repeated purchases are how budgets disappear on this series.
- A filling grid is not a signal — each respin is independent.
- Take a large round off the table immediately.
The series compared
Money Train 3's position is awkward. It has the lowest base return of the four and is beaten on ceiling by the entry that followed it, which also returns marginally more.
Its case is the weapon-symbol expansion, which is genuinely the most elaborate version of the round the series had produced at that point, and the published buy-play figure of 96.50% — the best number available anywhere in the family if you play that way.
Where this fits in a session
If you buy bonuses and buys are available to you, Money Train 3 at 96.50% is the best-priced way to play this series. That is a genuine and specific recommendation.
If you play the base game, it is the weakest of the four and Money Train 2 at 96.40% is the obvious alternative.
Few games on this site split that cleanly by playing style, which makes this one worth thinking about before opening rather than after.
Common misconceptions
The first is that a higher buy RTP makes buying the safe option. It makes it better priced over an enormous number of purchases; one purchase is still a single volatile outcome.
The second is that the newest entry must return most. This one returns least of the four.
The third is that more weapon symbols means better rounds. More symbol types widens the range of outcomes in both directions.
Who this suits
This suits a player in a market where buys are available, who has budgeted a specific number of purchases and wants the best published buy-play return in the series.
It suits poorly base-game players, who are choosing the weakest return of the four for no compensating advantage.
FAQ
What is Money Train 3's RTP?
96.10% in the base game, rising to 96.50% when the Buy Bonus feature is used.
Is buying the bonus better value?
On price, yes — about $4 less per $1,000 staked. On risk, no: a single purchase is one high-variance outcome.
What is the maximum win?
100,000x your stake, double Money Train 2's ceiling, funded by a 0.30-point drop in return.
What is the grid?
Five reels and four rows with 40 winlines paying left to right. Money Train 4 later expanded to six reels.
Which Money Train should I play?
Money Train 2 at 96.40% if you play the base game. This one at 96.50% if you buy bonuses and buys are available in your market.
The ceiling escalation, charted
The Money Train series gives us four data points across four years — the most complete documentation of the sequel pattern on this site. Most series only offer two.
| Title | Year | Return | Maximum win | Ceiling vs original |
|---|---|---|---|---|
| Money Train | 2019 | 96.20% | 20,000x | — |
| Money Train 2 | 2020 | 96.40% | 50,000x | ×2.5 |
| Money Train 3 | 2022 | 96.10% | 100,000x | ×5 |
| Money Train 4 | 2023 | 96.10% | 150,000x | ×7.5 |
The ceiling grows seven and a half times while the return ends slightly lower than where it started. Since the total returned is fixed, every increase in the tail is funded from the outcomes below it — specifically the 10x to 500x range that makes a session feel alive.
Money Train 3 does not play like Money Train with a bigger prize attached. It plays like a harsher game, because it is one: longer dead stretches and more Money Cart rounds that return less than the cost of reaching them. The volatility rating rising to very high across the series is the honest signal.
Putting 100,000x in perspective
No max-win probability is published here. One is published for a comparable title: Push Gaming's Retro Tapes states 1 in 1,248,439 for a 10,000x ceiling.
At 300 spins a session, three sessions a week, that already averages a wait measured in decades — for a ceiling one tenth the size of this game's. A 100,000x maximum sits an order of magnitude further out again.
The honest conclusion: nobody should play Money Train 3 with the maximum as an objective. What you are buying is a very high variance game with a well-designed compounding bonus, which is a legitimate purchase provided you know that is what it is.
Persistent symbols and genuine compounding
The mechanic driving the whole series, and worth explaining precisely because it is the reason these games can reach the ceilings they advertise.
Special symbols in the Money Cart round do not simply hold a value — they act. And persistent versions repeat their action every time a new symbol lands.
- A persistent collector gathers every value on screen into itself, then does it again on the next landing, and the next.
- A persistent payer distributes its own value to everything else, repeatedly.
- The two together create a loop: values gathered, redistributed, gathered again — each cycle larger than the last.
That is genuine compounding rather than accumulation, and it is why a round can escalate from unremarkable to enormous within a few landings.
If the persistent symbols land late or not at all, there is no loop to run. The round pays out whatever sits on the grid and ends. That binary quality — the loop starts or it does not — is the signature of every compounding mechanic on this site, from xBomb chains to Megaclusters splits, and it is what makes them all high-variance regardless of their ceilings.
Check whether buys are available in your market and read both return figures in the game information, budget 300 to 500 base spins or a fixed buy count, and set a deposit limit first. This page is information, not a recommendation to play.



